Rivals of aether1/3/2024 ![]() ![]() Additionally, BOTH nair 1 and nair 2 have significantly reduced range in front and behind Kragg, specifically nair 2 being reduced by a huge amount. If you hit the back hit (nair 2&nair 3) it's doing 4% per hit or 8% at most if you want a real followup. With the new nair change now the move still can combo, but it'll do 12% only if you hit nair 1-> nair 4, which doesn't generally work on most characters unless you're far inside of them or they DI in. It also did 6% per hit, meaning most nairs would net 12% and a followup. Kragg's gimmick is nair which originally was an unbeatable frame 5 move that reached far in front of him and continued into nair 2 and 3 which combo'd every character in the game up and into itself on hit. Every character has some sort of projectile/gimmick that revolves around their playstyle. So why does a nair nerf affect Kragg so much? The reason is because nair is the most important part of Kragg's kit. Now this is nothing new, Kragg has been bad for the past year, but in fairness he has always been bad but easy to use, a format of balancing that made him fun for new players and veterans alike. The last big patch update 2.1.4 that buffed Clairen also nerfed Kragg. Why do I think Kragg took such a plummet from his former glory? The nair change. Our other games and stories give us the chance to highlight our characters.Who once was a plucky mid tier amongst the Rivals, now sits in the lower to bottom to negative end of the pack. “We want to build amazing fighting games,” the company wrote in its official announcement, “and we also want people to care about our roster of characters. There’s a lot of cultural momentum built up behind something like Street Fighter or Mortal Kombat, and Aether wants to tap into that. With the founding of Aether Studios, this marks the official move to turn the world of Aether into a full-blown multimedia franchise, in part because many of the most popular fighting games on the market today are all drawing on universes with at least 20 years of lore behind them. Lovers of Aetherbegan as a 2019 April Fool’s joke, which recasts the characters as high school students in an all-ages dating simulator, and Creatures of Aether, a card game for mobile devices, launched last September.Īether Studios has arrived! Our goal is to create the best new fighting game franchise. Rivals has a pro league, the Rivals Championship Series, and two spin-offs. The cast of Rivals are anthropomorphic animals, each of whom has been imbued with particular elemental powers, as part of a larger struggle between warring civilizations on the planet Aether. Like Smash, characters win in Rivals by throwing their opponents off-screen, rather than fighting to a knockout. The original creator of Rivals, Fornace, worked at Microsoft Studios between 20, where he was the lead designer on the first season of content for the 2013 revival of Killer Instinct. It’s self-billed as a “platform fighter,” putting it in the same genre as Nintendo’s Super Smash Bros., and was built by and for fans of that series. The original game, Rivals of Aether, debuted on Windows and Xbox One in 2017. The Aether games currently on the market will continue, at least for now, to be published through creator Dan Fornace‘s self-titled LLC. It’s also planned to serve as the “front-facing home” of future work in the Aether universe, which includes a forthcoming series of comic books. The makers of the hit indie game Rivals of Aether announced Monday that they’ve founded a new studio in Seattle to continue work on their next game.Īether Studios is being built around its first project, a new, still-untitled fighting game with 3D graphics that’s set in the same universe as Rivals of Aether. Aether Studios’ 3D follow-up to Rivals of Aether was teased on April 1 via Twitch.
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